Our game is about micromanagement and the player assumes the role of a depressed/oppressed worker in a factory. Our game has / will have (given that it isn’t done) entirely audio feedback/ story progression, as a voice directs you to follow a beat. It will proceed as a simple pattern matching game up until the player decides to create a rhythm on their own. At that point, the game becomes branching narrative, in which the player can “break out” of their current environment by creating new beats and keeping them consistent.
We’ll edit/update this post as we make more progress.