Our game is a time-based runner where the player is a bubble/balloon that must navigate through a vertical tunnel by contracting itself to squeeze through cracks, and expand itself to pick up time+ power-ups. The levels are procedurally generated and with enough time power-ups, the player could play this forever.
We used 3 different photo-resistors to control the player’s width, height, and luminance. Various situations would force the player to think about how to conform to the surrounding environment in order to procede before continuing.
The goal of the game is to stay alive as long as possible.
[DOWNLOAD] Initial bubble squeeze test (with Arduino)
[DOWNLOAD] Gameplay Prototype (without Arduino)