Experimental Game Design – Alternative Interfaces
Experimental Game Design - Alternative Interfaces
Fall 2013
  • Syllabus
  • Units
    • No Tech
    • One Button
    • ANALOG / ALTERNATIVE INPUTS
    • NO SCREEN / ALTERNATIVE OUTPUTS
    • Body as interface – some examples
  • Assignments
    • Assignment: City of Play Report
    • Assignment: Breaking Breakout
    • Assignment: No tech game
    • Reading: Towards Minimalist Game Design
    • Assignment: One Button Prototype
    • Reading: Gamer Theory – Analog
    • Assignment: Embodiment – Voice, Face, Body
    • Reading: The Success of Mimetic Interface Games
  • Tutorials
    • Buttons and Switches
    • Sensors, Arduino & Processing
    • faceOSC, Synapse, OSCPitch, TUIO
  • Student Area
  • Login

andrele

Posts

  • Mirror Mirror December 13, 2013
  • Andre: FaceOSC – Mug Shot October 28, 2013
  • Andre: OSCVoice + Kinect: Cave In October 28, 2013
  • Andre: Kinect Game – Roadkill October 28, 2013
  • Bubble Escape – Andre, Shine, Zhen September 30, 2013
  • AndreLe – Spark September 23, 2013
  • One-Button Game: Follow Me (Work in progress) September 18, 2013
  • No-Tech Game: Angry Mob September 9, 2013
  • Chaos Theory September 4, 2013
  • City of Play Festival 2013: Zombie Ward September 2, 2013

Recent Posts

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