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Experimental Game Design – Alternative Interfaces

Fall 2013

  • Syllabus
  • Units
    • No Tech
    • One Button
    • ANALOG / ALTERNATIVE INPUTS
    • NO SCREEN / ALTERNATIVE OUTPUTS
    • Body as interface – some examples
  • Assignments
    • Assignment: City of Play Report
    • Assignment: Breaking Breakout
    • Assignment: No tech game
    • Reading: Towards Minimalist Game Design
    • Assignment: One Button Prototype
    • Reading: Gamer Theory – Analog
    • Assignment: Embodiment – Voice, Face, Body
    • Reading: The Success of Mimetic Interface Games
  • Tutorials
    • Buttons and Switches
    • Sensors, Arduino & Processing
    • faceOSC, Synapse, OSCPitch, TUIO
  • Student Area
  • Login
Experimental Game Design – Alternative Interfaces

Tag: ashley baron

Clockwatchers – a new game for the Kraus Campo

Author johnbriegerPosted on September 8, 2013September 8, 2013Categories UncategorizedTags ashley, ashley baron, baron, brieger, campo, garden, john, john brieger, kraus, no tech, number garden, numbers, outside, strategy, team
  • Syllabus
  • Units
    • No Tech
    • One Button
    • ANALOG / ALTERNATIVE INPUTS
    • NO SCREEN / ALTERNATIVE OUTPUTS
    • Body as interface – some examples
  • Assignments
    • Assignment: City of Play Report
    • Assignment: Breaking Breakout
    • Assignment: No tech game
    • Reading: Towards Minimalist Game Design
    • Assignment: One Button Prototype
    • Reading: Gamer Theory – Analog
    • Assignment: Embodiment – Voice, Face, Body
    • Reading: The Success of Mimetic Interface Games
  • Tutorials
    • Buttons and Switches
    • Sensors, Arduino & Processing
    • faceOSC, Synapse, OSCPitch, TUIO
  • Student Area
  • Login
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