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Experimental Game Design – Alternative Interfaces

Fall 2013

  • Syllabus
  • Units
    • No Tech
    • One Button
    • ANALOG / ALTERNATIVE INPUTS
    • NO SCREEN / ALTERNATIVE OUTPUTS
    • Body as interface – some examples
  • Assignments
    • Assignment: City of Play Report
    • Assignment: Breaking Breakout
    • Assignment: No tech game
    • Reading: Towards Minimalist Game Design
    • Assignment: One Button Prototype
    • Reading: Gamer Theory – Analog
    • Assignment: Embodiment – Voice, Face, Body
    • Reading: The Success of Mimetic Interface Games
  • Tutorials
    • Buttons and Switches
    • Sensors, Arduino & Processing
    • faceOSC, Synapse, OSCPitch, TUIO
  • Student Area
  • Login
Experimental Game Design – Alternative Interfaces

Flatland Perils: Part 2

Still buggy! Got some new stuff for ya, though. New features!

  • the ability to switch between the 2nd and 3rd dimensions with a switch
  • enemies
  • some walls don’t exist in some dimensions

In development by: Shine and Marlena

5/5 - (1 vote)

Author: Marlena Abraham

I like making interactive things. Sometimes these things are also games. View all posts by Marlena Abraham

Author Marlena AbrahamPosted on September 23, 2013September 23, 2013Categories Uncategorized

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  • Syllabus
  • Units
    • No Tech
    • One Button
    • ANALOG / ALTERNATIVE INPUTS
    • NO SCREEN / ALTERNATIVE OUTPUTS
    • Body as interface – some examples
  • Assignments
    • Assignment: City of Play Report
    • Assignment: Breaking Breakout
    • Assignment: No tech game
    • Reading: Towards Minimalist Game Design
    • Assignment: One Button Prototype
    • Reading: Gamer Theory – Analog
    • Assignment: Embodiment – Voice, Face, Body
    • Reading: The Success of Mimetic Interface Games
  • Tutorials
    • Buttons and Switches
    • Sensors, Arduino & Processing
    • faceOSC, Synapse, OSCPitch, TUIO
  • Student Area
  • Login
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