3 comments
  1. I think that this is definitely an interesting concept! There does need to be more work done on how to control the enemies though. Possibly tapping the button switches their direction and holding the button can pause the enemies.

    Also I know you were having troubles finding a processing Mario, here is one:
    Game Demonstration
    Source Code

  2. I think they saw that version for processingjs, but I think it’s from that awkward phase when processingjs was not properly integrated with processing.

    1. Hmmm yeah that original version seems to be for just processingjs, but I found a version that runs in Processing 2.0 … I had to fix it a bit, but it runs just as the demo above! Good documentation and all. It is inside of the mario folder in the zip.

      Mario Processing Source Code

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