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Experimental Game Design – Alternative Interfaces

Fall 2013

  • Syllabus
  • Units
    • No Tech
    • One Button
    • ANALOG / ALTERNATIVE INPUTS
    • NO SCREEN / ALTERNATIVE OUTPUTS
    • Body as interface – some examples
  • Assignments
    • Assignment: City of Play Report
    • Assignment: Breaking Breakout
    • Assignment: No tech game
    • Reading: Towards Minimalist Game Design
    • Assignment: One Button Prototype
    • Reading: Gamer Theory – Analog
    • Assignment: Embodiment – Voice, Face, Body
    • Reading: The Success of Mimetic Interface Games
  • Tutorials
    • Buttons and Switches
    • Sensors, Arduino & Processing
    • faceOSC, Synapse, OSCPitch, TUIO
  • Student Area
  • Login
Experimental Game Design – Alternative Interfaces

Super Modrio

A mod onto the Super Mario game where you can control the enemies along with Mario. Use Space to control the enemies. For Mario: arrow keys and z to jump.

 

https://www.dropbox.com/sh/b1blc20f6rs5cu4/PvRHTRoWJl

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Author ashleybaronPosted on September 25, 2013Categories Uncategorized

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  • Syllabus
  • Units
    • No Tech
    • One Button
    • ANALOG / ALTERNATIVE INPUTS
    • NO SCREEN / ALTERNATIVE OUTPUTS
    • Body as interface – some examples
  • Assignments
    • Assignment: City of Play Report
    • Assignment: Breaking Breakout
    • Assignment: No tech game
    • Reading: Towards Minimalist Game Design
    • Assignment: One Button Prototype
    • Reading: Gamer Theory – Analog
    • Assignment: Embodiment – Voice, Face, Body
    • Reading: The Success of Mimetic Interface Games
  • Tutorials
    • Buttons and Switches
    • Sensors, Arduino & Processing
    • faceOSC, Synapse, OSCPitch, TUIO
  • Student Area
  • Login
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