Experimental Game Design

Playing Stories – Fall 2012 – 6424

  • Assignment
  • Assignment
  • Assignment
  • Character Design
  • Games Vs. Art
  • Games vs. Stories
    • Assignment
    • Branching narrative from Borges to the Hypertext
    • Homeplay
    • Readings
  • Homeplay
  • Homeplay
  • Homeplay
  • Joystick Envy: women and games / women in games
  • Readings
  • Readings
  • Student Area
  • Syllabus
  • TEST SWF
  • The Eliza Effect
  • Tool: Branching story in Twine
  • Tool: exploration engine with GameMaker
  • Tool: Point and Click in Flash
  • Tool: Visual novel in Ren’Py
  • Unit II
  • Unit III
  • Unit IV

Category: Uncategorized

by Ariel - September 11, 2012September 12, 2012

Float

Play

 

 

by Nico - September 11, 2012September 12, 2012


I MADE A GAME, YO

 

by Alan - September 11, 2012September 11, 2012

Ahmaa – Playing Stories

Experience Ahmaa

by abueno - September 11, 2012September 11, 2012

Andrew Bueno Assignment 1 – REM

Start dreaming, everyone. 

by Luke Schenker - September 11, 2012September 11, 2012

Cloud Adventure!

Be the best cloud you can be!

http://www.andrew.cmu.edu/user/lschenke/CloudStory.html

by Jennifer Lee - September 11, 2012September 11, 2012

Assignment 1: Can You Save Ted?

Ted is Future Corporations prototype sentient android.  He just got hacked.  Can you save Ted?

by Will Crownover - September 11, 2012September 11, 2012

Assignment 1 – Bang

By William Crownover

http://www.andrew.cmu.edu/user/wlc/Bang.html

Enjoy.

by Nathan - September 11, 2012September 11, 2012

TheAsteroidStory – Playing Stories

https://www.andrew.cmu.edu/user/ntrevino/TheAsteroidStory.html

by malleyne - September 11, 2012September 11, 2012

It’s a Dull World

http://www.andrew.cmu.edu/user/malleyne/ItsADullWorld.html

by Eric - September 11, 2012September 11, 2012

Nacht – Eric Mackie’s Assignment 1

https://www.andrew.cmu.edu/user/emackie/NachtStory.html

 In Nacht, you assume the role of the personified night and journey through the lives of multiple people. You carry with you the capacity to do what the night does: to give rest, to cause anxiety, to give inspiration, or to drive one into deeper loneliness. How you affect each person, whether for better or worse, is up to you.

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