Student Area

Visual Novel by Alex Lee – The Numbing Hours

The Numbing Hours: A game in which you kidnap an angel and question her.

http://www.andrew.cmu.edu/user/asl1/operational-1.0-all.zip

займы на карту оформить займ через контактэкспресс займ в санкт петербургезайм срочно по паспорту займ без верификации картызайм на карту с открытыми просрочкамиминутный займ займ под птс ростов на донузайм на карту низкий процентзайм 500 рублей онлайн быстрый займ с плохой кредитной историейзайм без отказа на киви кошелекмгновенный займ на карту онлайн

быстрый кредит онлайн на карту zaymi-bistro.ru займ на карту срочно круглосуточно

Assignment 3 and it’s lack of progress

I have made conceptual progress but not any other kind. It is terrible, I know, but it is the sad truth.

I guess I may not be as fond to my idea as I could be.
Thanks though. I just want to draw landscapes.

I also drew the damn brown marker.

Assignment 3 Proposal

Howdy class! I’ve been out of town all week, but here’s my proposal. For project 3, my proposal is a simply drawn or geometric-style point and click game featuring an ant (or potentially ant colony). Through clicking around in the space, the user will discover interactions like going to the surface to get food, digging a deeper home for the colony, using the displaced dirt to build a mound, mating, taking care of larvae, raising an army, defeating invading animals, stocking up on food for the winter, rerouting water paths, coming up with societal standards and culture… until the game finally ends when a large human foot kicks the mound and destroys everything. Depending on how flash goes, I could see this project taking on some RTS aspects, but should definitely work as an untimed point and click if not.

Assignment 3 Proposals

Both of my ideas revolve around trying to get a piece of music to play

Idea 1:

You are looking at the inside of an iPod and the goal is to move the signal through it’s different states from the hardrive to the speakers by clicking on the correct component to next move to. I was thinking of doing this in a monochromatic green color.

http://electronics.howstuffworks.com/ipod-hack1.htm

Idea 2:
There is an image of a man sitting at a desk with three things in front of him : an iPod, a set of speakers, and a pair of headphones. The goal is to allow the character to hear the sound in his head.
Spoiler – turn on iPod, music plays and you see the vibrations from the speakers moving towards his head, guide the sound vibrations through the ear canals, to the eardrums, past the three ear bones, into the coclea and finally through the auditory channel where you’ll see the sound get converted into an electrical signal he can understand (might make this piece into a puzzle as well). You will have to correctly tune the frequencies of the ear bones to allow the sound to pass this state. If you turn the music up too loudly the hair cells in the coclea will die and the man will go deaf. You then have to figure out a way to still allow him to hear the sound in this state. Spoiler 2 – through bone conduction – take apart head phones and put vibrating piece right above ear and follow the same path starting from the ear drum.

Visuals will probably be negative until the user is able to get the sound to play then it’ll move to color.

Source: http://www.dangerousdecibels.org/virtualexhibit/2howdowehearb.html
http://www.dangerousdecibels.org/virtualexhibit/2howdowehear.html

Assignment 3 Proposal

The game I am proposing is a combination of point-and-click and platformer.  The world is very simple with few colors and simple shapes that is made up of a series of levels moving upward.  The player plays a stick-figure wizard who has the magic to manipulate geometric  primitive to do his bidding.  On each level, the player must do two things: 1) figure out how to manipulate the geometry to result in turning on the lights for the above platform, and 2) figure out how to manipulate the geometry again to reach the above platform.  The wizard wants to get to the top for some reason or another (haven’t quite fleshed that out yet).

Example: The player starts out with a single line (maybe his wand?) which he has to spin really fast until it forms a circle, rolls down the fill, and hits the button, turning on the lights for the above level.  Then he must enlarge the circle until he realizes that it is not a circle, but rather a 16-gon.  Then he can connect all opposite vertices and create a ladder that he can climb up to the second level.

Assignment 3: Changing JuJu

I want to create a point and click adventure that covers expanses of large environments. It will be very directionally based (like the homeplay I did) where arrows and small items can be clicked on to activate subtle, yet meaningful, animations.

 

Assignment 3 Proposal – Eric Mackie

For my third assignment, I want to create the environment of a dark, rainy, industrious city. There won’t be a problem/puzzle solving style of progression, but the player will be able to interact with different objects in the environment. The interactions will be abstract/fantasy happenings (i.e., you click a wall and glowing spheres mapped with the wall’s texture float out, you click a faucet and unidefntifiable wisps come one), where nothing is really obviously interactable. The player will be able to navigate through the environment at will, all interactions are aimed at giving the impression that the city is living or constantly moving (maybe even having some parts in a cyclic motion). As it progresses, the player will zoom out and the city will be revealed to be one giant, living organism.