Student Area

Midterm Project Proposal

The experience I’d like to create is one where the user is not the protagonist, but rather is leading the protagonist through the game via commands.

The ideal interaction would be for the player to give the protagonist a series of increasingly abstract or morally questionable actions to perform, leading up to a moment where the protagonist’s misgivings cause them to ask why. In this circumstance, the player could be considered to be a voice in the head of the protagonist, or some sort of guiding spirit.

I want to make specific allowances for the player to mislead the protagonist, which brings to mind the concept of the Jezebel Spirit.

There’s no clear-cut definition of the Jezebel Spirit, but some traits and behaviours have been associated with it. To act in or to embody the Jezebel Spirit can mean:

– to malevolently teach false doctrine
– to revel in the degradation of others
– to have an obsessive passion for controlling others

The game will take place in a series of room-scale areas, each of increasing strangeness or abstractness, and requiring stranger and stranger leaps of reasoning to “solve”.

changes

Mood board: something somewhat ordinary -> that scene from 2001

Space Painter

I’ve been working on a mobile VR spaceship game recently, but then I thought, what would happen if I replaced everything with particles?

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Fancy Stars

For the longest time I was frustrated with the lack of any sort of skyboxes for plain, ordinary nighttime stars. Usually, the ones you can find under “star skybox” or on the unity store are steaming hot trash.

Turns out, NASA and other people who own fancy telescopes seem to publish a lot of cylindrically projected maps of the stars, and as luck would have it, they work perfectly as skyboxes.

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Straight off the internet!

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Whoever wrote the image projection import settings for the unity editor is the real MVP here.

I uploaded a simple, non-virus unitypackage here. You can use whatever image you like, the good ones can be found on google, keywords “star sphere map”.

Damocles Simulator

I set out to create a game / experience where the player has to undertake a strenuous action to continue playing the game. Right now, holding the spacebar keeps the screen from losing saturation, and if saturation gets too low, it becomes harder to move / win the game.

In room-scale VR, this could take the form of an actual, weighted lever.

Additionally, the player should be able to use voice commands to do things to other parts of the game, but currently, I can’t get the voice plugin to work.